Future Of VR
You might think you’ve experienced VR, and you might have been pretty impressed. Particularly if you’re a gamer, there are some great experiences to be had out there today. But over the next few years, in VR, as in all fields of technology, we’re going to see things that make what is cutting-edge today look like Space Invaders. And although the games will be amazing, with the leading hype in the gaming industry the games are becoming more and more graphically advanced and virtually and the real effects of this transformation will be far broader, touching on our work, education, and social lives.
Today’s most popular VR applications involve taking total control of a user’s senses sight and hearing, particularly to create a totally immersive virtual experience that places the user in a fully virtual environment that feels pretty realistic to provide the best gaming virtual experience that feels like real. Climb up something high and look down, and you’re likely to get a sense of vertigo. If you see an object moving quickly towards your head, you’ll feel an urge to duck out of the way and so very soon, VR creators will extend this sensory hijacking to our other faculties – for example, touch and smell – to deepen that sense of immersion so it feels more and more real with every addition of technology.
At the same time, the devices we use to visit these virtual worlds will become cheaper and lighter, removing the friction that can currently be a barrier. The sole belief of this extended reality (XR) – a term that covers virtual reality (VR), augmented reality (AR), and mixed reality (MR) – will be one of the most transformative tech trends that will be used in the future for new emerging gaming technologies for the enhancement of the experience of the gaming world.
It will be enabled and augmented by other tech trends, including super-fast networking, that will let us experience VR as a cloud service just like we currently consume music and movies and artificial intelligence (AI) will provide us with more personalized virtual worlds to explore, even giving us realistic virtual characters to share our experiences with. Such new technologies are complex and take time in learning and building so the programmers should start at an early date and so Shivalik helps its students in learning such technologies from their very first year for a better tomorrow into making a career in the technology.
VR in education and training
These new methods of teaching and learning at Shivalik have become the new way of teaching the students such complex technologies with new will become increasingly effective as new technologies emerge. One that is likely to make waves is the Teslasuit, which uses a full-body suit to offer haptic feedback, enhancing the immersion through the sense of touch. Every technological equipment used in such an advanced technological environment leads to a perfect working condition for which it has to be tested with zero errors
VR in industry and work
The pandemic has changed many things about the way we work, including the wholesale shift to home working for large numbers of employees. This brings challenges, including the need to retain an environment that fosters cooperative activity and the building of company culture.
VR in socializing
There are already a number of VR-based social platforms that allow friends or strangers to meet up and chat or play in virtual environments, such as VR Chat, Altspace VR, and Rec Room. As with VR in other fields, the growing level of immersion that is possible thanks to new technological developments will make them more useful and more attractive to mainstream audiences throughout the coming decade.
Written By:- SHASHANK MISHRA